About
My name is Holger. I'm a passionate Designer for mobile games, a people manager and talent developer. I live and work in Berlin Germany.
What I do within the game team:
• Early UX and feasibility check with product and producers
• Developing prototypes that fit for our testing strategies
• Running usability tests, focus groups and interviews with the target audience
• Creating interaction guidelines for out interface designers
• Hands-on implementation of UI in coordination with the engineering department
• Animations, shaders and particles: either myself or with tech-art
• Early UX and feasibility check with product and producers
• Developing prototypes that fit for our testing strategies
• Running usability tests, focus groups and interviews with the target audience
• Creating interaction guidelines for out interface designers
• Hands-on implementation of UI in coordination with the engineering department
• Animations, shaders and particles: either myself or with tech-art
Currently I am building a Game UX Department in Wooga's flagship tilte "June's Jounrey"
I have been hosting yearly [four-day] UI/UX courses at the Designschule Schwerin since 2019.
In my free time I work with talented friends of mine on indie games or do pixel art for fun.
"Better is good." - B. Obama