Hi, I'm Holger
I’m a Lead UX Designer, people manager, and talent developer based in Berlin, Germany. With over 15 years of experience in the games industry, I’ve dedicated my career to bridging the gap between player psychology and game mechanics.
Currently, I am leading the Game UX Department for Wooga’s flagship title, June’s Journey. My focus is on evolving legacy systems and integrating UX research into the heart of the game design process to drive long-term player engagement.
My main focus areas:
• Partnering with product leads and producers to validate features through a UX lens during early-stage development.
• Leading usability tests, focus groups, and interviews to ensure our design decisions are data-informed and player-centric.
• Developing interactive prototypes tailored to specific testing strategies to validate mechanics early and often.
Sharing knowledge:
• In 2025, I was invited to the Game UX Summit and PGC Helsinki to present my talk: "Changing the FTUE after 7 years live: Lessons from June's Journey."
I believe that in games, as in life, "Better is good."